Original tournament game

Cutthroat World Cup-Style Tournament

The first Cutthroat game was built for a giant international bracket: draft country shares, stack Cutthroat Cash through the group stage, then make brutal cuts when your own teams collide.

This game is off-season right now. It returns when the next tournament field is ready.

Bracket collisionBrazil vs Japan
Win
round cash
Goal
+$
Clean sheet
+$
Upset
multiplier

Cut decisions turn a normal bracket into a market full of grudges.

How the original works

The bracket is not just a schedule. It is a threat.

The group stage lets managers build cash with every result. The knockout stage forces the signature Cutthroat decision: if you own both sides of a matchup, one of them has to go.

Draft country shares

Multiple leagues can clone the field into share pools, so a room can support more managers without losing the real teams.

Score the tournament

Wins, draws, goals, clean sheets, round bonuses, and market-based upsets all feed Cutthroat Cash.

Cut your own collision

When your teams meet in the bracket, you choose who survives. Waiting too long lets the system cut the underdog.

Auction the orphan

The rejected team opens a blind bid window. Rivals buy the asset. You get the full winning bid.

Keep Brazil
Cut Japan
Blind waiverThe room gets a shot.

The cut team goes to auction, and every eligible rival can bid with Cutthroat Cash.

Seller gets 100% of winning bid

Why it is different

Winning creates the problem.

A strong draft means more teams alive. More teams alive means more chances your own assets meet. The game punishes comfort exactly when the bracket gets good.

The original knife fight.

Country shares, knockout conflicts, blind bids, and Cutthroat Cash.

Play the active beta