Draft country shares
Multiple leagues can clone the field into share pools, so a room can support more managers without losing the real teams.
Original tournament game
The first Cutthroat game was built for a giant international bracket: draft country shares, stack Cutthroat Cash through the group stage, then make brutal cuts when your own teams collide.
This game is off-season right now. It returns when the next tournament field is ready.
Cut decisions turn a normal bracket into a market full of grudges.
How the original works
The group stage lets managers build cash with every result. The knockout stage forces the signature Cutthroat decision: if you own both sides of a matchup, one of them has to go.
Multiple leagues can clone the field into share pools, so a room can support more managers without losing the real teams.
Wins, draws, goals, clean sheets, round bonuses, and market-based upsets all feed Cutthroat Cash.
When your teams meet in the bracket, you choose who survives. Waiting too long lets the system cut the underdog.
The rejected team opens a blind bid window. Rivals buy the asset. You get the full winning bid.
The cut team goes to auction, and every eligible rival can bid with Cutthroat Cash.
Why it is different
A strong draft means more teams alive. More teams alive means more chances your own assets meet. The game punishes comfort exactly when the bracket gets good.
Country shares, knockout conflicts, blind bids, and Cutthroat Cash.
Play the active beta